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Showing posts from April, 2010

Nuke, Starcraft 2 Guide

In the original Starcraft if you made a Nuke as a Terran player, chances are that you where late into the game or you snuck it by the other player. Not saying that you never got the chance to get nukes, but getting them was a steep investment on the Terran player’s part. And the fact that you had to attach the Missile silo with the Command Center meant you had to forget about getting scan if you where wanting to rush to nukes, which was a big risk. However in Starcraft II the process of getting nukes have been simplified because you no longer have to sacrifice the ability to scan because all nukes are built at the Ghost Academy . All this and a reduced price of the Nukes themselves means that you can strike terror into all who don’t have weapons of mass destruction. My goal in this guide is to get Terran players used to the concept that they should be using Nukes in just about every game they play. First let look at the first question we should ask our selves: When should I get Nu

10 Tips to Improve Your Starcraft 2 Game

If your new to Starcraft, then improving your game can be hard. I know because I like many other players had to learn from the bottom of the pool. But knowing these ten tips will make sure that your on your way to becoming one of the many Sharks that inhabit said pool. 10: Learn to use CTRL groups. While Starcraft II supports seemingly limitless unit selection, no player should play a game without ctrl grouping units and buildings. Being able to build units on the fly and instantly switching between a group of Void Rays and Zealots is powerful in the fact that it can save you time that you might need to make more drastic choices. You can practice this fairly easy with a computer opponent. The real challenge becomes knowing what you need to have grouped. For each race and player this is different so experiment and keep an eye on what other players might recommend. 9: Learn the Quick Keys for everything. This one is easier than it used to be because Blizzard has made significant

Hunter Seeker, SC2 Guides

The Hunter-seeker is just an inefficient spell. getting it when you are not in a huge lead can put you behind. And its design is bad: it's very similar to a scarab from SC:BW, but thrown from the air (flying scarabs! imba right ), but it doesn't cost minerals to build, it requires a ton of energy and is easily countered and dodged, unless you want to get close and sacrifice a viking to get it in. 1)The raven costs a lot of gas, gas that a Terran needs desperately, you use gas for tanks, vikings, banshees... pretty much every unit excluding marines and hellions, so the only situation i get ravens out is if i need mobile detection, or in some cases for the point defense drone (which is also effective not efficient, but since i already have a raven out, might as well use it, but that's another story) 2)The Hunter-seeker needs to be researched which adds more gas cost, and time to research making it a late game spell 3)The hunter seeker does 100 AoE damage instant, whil