Skip to main content

Weird Zerg Mechanic, or Larvae Management 101

I was giving a lot of thought into it lately, and I couldn't find a satisfying answer as to why the Zerg have to choose well-balanced armies and a variety of units to beat even their "hard counters". (examples: It is way better to go Roaches/Hydras than mass Hydras against mass Stalkers, even though Roaches aren't the optimal counter. Also, The popular build of Slings/Blings/Mutas works a LOT better than pure Slings/Blings even if your enemy is going mass marines and marines alone, which doesn't make sense. You'll still win with banelings alone, but with mutas it seems to work even better). Why does this happen? Zerg units don't have forced synergies, like MMM (anti air/light + anti armor/building + heals). And many will say that in some builds Roaches and Lings are used as meatwalls, but why the heck does Infestor/Lings/Hydras/Roaches/Ultras work soooo much better against Mass Stalkers than lets say pure Infestor/Ultras?? On paper, it is the optimal counter. Fungal for the blinks + anti armoured Ultras with splash. Why less ultras and more money invested into other units, not so hard counters as Ultras, works better???


Also, there are other questions regarding zerg play, that many people have: Inject larvae is absolutely necessary in the early/mid game, so that almost all zerg players feel obliged not to miss a single one of them, but as the game progresses they feel less and less compelled to do it, as if it suddenly becomes more forgiving. Some will argue it is because of more hatcheries. Valid point, but during the end game the needs are also a lot bigger, and you are in many cases needed to replenish a whole army at once. So why does this happen?


Trying to answer those and other questions related to zerg gameplay, I took notice that in my earlier replays, there were some games where I had extra supplies but not enough larvae to spend it on, and some games I had many larvae but not enough money to use on them. At the time, I wasn't using diverse armies, but I was sticking to a more basic army composition.


Watching the Fruit Dealer playing at the finals these days, I noticed he was building a few of many units to win: His army is composed by Slings,Blings,Infestors,Roaches,Mutas and Ultras as he does his final pushes in many of his matches when he reaches end game!!! He only seems to neglect Hydras, as it is usually subpar than his other choices, but still, its amazing. Why to spend more money to build more zerg buildings to open up the tech choices and more unit types, and also have to tech more upgrades, rather than build more army and roll them over??


Thinking all those questions I think it all comes to this: Larvae

Larvae is the unique Zerg resource, and the reason why most people find Zerg more complicated than the other races. It is indeed hard to manage your larvae well until you get the grasp of its fundamentals, which is the following: Unlike the other races, the zerg is PUNISHED in their production the more they build weaker units.

To explain: When a Terran builds a Marine, he uses 50 minerals, and also uses a production unit (queue in his barracks) for 25 seconds. If he builds a ghost, he uses more resources, 150minerals 150gas, but also he uses more production, as he will have his barracks unavailable for another unit for 40 seconds. The supplies used/time favor the ghost of course, but nevertheless the extra build time is used to balance it out. If a Terran chooses to go Marines only, he can do so a lot more easily, and we shouldn't forget Reactor. So, Marines might be cheaper, but also they come a lot quicker, so you can have more of them in the same time as you can have 1 ghost. A reactor considered, it is about 3marines=1 Ghost using the same time for the same production facility (Barracks). So, If you want to build a 2250 resource army of Marines (47 marines), it will "cost" you 587,5 seconds of barracks usage. If you build 2250 resource value of ghosts (6 ghosts), it will cost you 240 seconds. The Marines stress your production about 2,45 times more than the highest cost infantry.

Now let's consider zerg. If you want to build let's say a 2400 resource army, and this is consisted of pure lings, you need 48 larvae. If it is Ultralisks, you need 4!!!!! This is HUGE difference, 12 times the production cost!!! So, even though your army is equal in terms of cost, it is HUGELY uneven production-wise!!! This happens because Zerg production isn't affected by time!!! There is NO queue, and no matter how long your forces will do to spawn, the larvae will keep popping at the same time intervals. Inject Larvae doesn't change that, it boosts larvae production by a certain amount, sure, but still, the usage for an army of lings will be huge compared to one of Ultras. All this is nice and all, but how often does one need to make pure lings? I'd say almost never, but even if the enemy is only sending in Stalkers, in not critical mass (small groups), which lings are supposed to hard counter, a zerg player would have WAY better results if he builds other units as well, because if he doesn't, he is like sabotaging his own production. That way, he gets production blocked, which leads in a huge surplus of resources!!! Now if he chooses the other way, to build mass Ultras, which AGAIN are supposed to hard counter Stalkers, he will use only a little portion of his production capability but more resources, which will lead to a surplus of larvae but lack of resources!!!! The OPTIMAL choice would be to build Ultras AND Zerglings by that ratio so that he has 100% larvae AND resource usage!!! Or else he is letting a bit of his economy unexploited!!! (Make no mistake: Production is a VERY important economy factor). Of course, in this example, he would win anyway, BUT in actual matches, there are never so simpe cases. The fact stands: A zerg will NEED diverse army because he needs to ALWAYS even up production and resource usage and he CANT with an army consisted of 1/2 unit types!!!

THAT is the reason why the early game inject larvae is ABSOLUTELY necessary. The 2 most production-stressful zerg are dominating the early game, that is the zergling and the DRONE. Yes, the drone is actually devastating to zerg production, because it is UNAVOIDABLE to make lots of them early, or you lose the match!! They are in the exact same spot as lings, 50 resources for a larvae. If you add many zerglings to that, you have a REALLY hard time for your production, thus in the early game you need to be injecting like crazy or fall behind!! Solutions: Fast Expand, (wonder why it feels so absolutely necessary to expand as zerg?? One reason is this, there others of course too), OR, add Roaches to the early game equation, and a few Spine Crawlers! As the game passes, you have more options, but REMEMBER, you have to use a nice combination of cheap/expensive units!! No, it isn't a choice. You HAVE to.

Wonder why mutaling is so vastly superior to Hydra/Roach? Many will say because Hydras and Roaches suck. Sure, they can use a buff, BUT mutaling kinda FORCES good larvae management to you. Mutalisks are production light and zerglings production heavy and they end up in a nice balance. But it comes rather intuitively, because Mutas also gas-starve you at the same time, so you HAVE to build lings to use the excess minerals. Other builds aren't so simple. Hydras and Roaches are both similar at the Mineral/Gas ratio, and much closer as far as production usage is concerned. A player can't easily understand why making many roaches and a few hydras will serve him better than mass roaches against marines i.e. It isn't intuitive. This build, actually, to be more effective, needs a few lings added if many hydras are needed as hard counters to the enemy (or more drone production), or another more expensive unit if roaches are more needed (many choices here). If you choose a roach heavy roach/hydra then, you are FORCED to tech up asap and build other units or again, your economy usage will soon cripple your play.

Anyway, this kind of weird production principle of the Zerg is an artificial method of forcing synergy and diversity to the Zerg BUT it isn't easily seen as with the other races... People don't understand it and for them Zerg seems dull.

Popular posts from this blog

SC2Allin1 v11.2.11 Beta 8 + AI - Play Starcraft 2 Offline

This tool allows you to Play Starcraft 2 Offline Learn how to use this latest version of SC2Allin1 v11.2.11 Beta 8 + AI Let's go straight to the download links: Download StarCraft 2 Heart of the Swarm Beta Download SC2Allin1 v11.2.11 Beta 8 + AI Download Starcraft 2 Map Packs (optional) Download .NET Framework 4 (required for the program to work correctly). Step 1. Unpack the archive "SC2Allin1-Setup-v11.2.11.zip" to any folder and run "SC2ALLin1.exe". Disclaimer : It will be your decision to continue the installation if antivirus detects any "Tsar Trojan" alert. This is how SC2Allin1 would look like. Step 2. Click the "Maps" tab. There are 4 buttons to choose from. Add Maps from Folder - add maps from the selected folder. This is if you previously downloaded the Starcraft 2 Map Packs from the link above. Select Map - select a map and go to the game settings (Game tab) Map Sites - launches a browser and moves us to...

SC2ALLin1 v10.3.3 - Play Starcraft 2 Offline

Starcraft 2 skrimish is available on this new version of SC2ALLin1 v10.3.3 . This works with Starcraft 2 v1.0.1. Based on reloaded's crack and all menus are working fine Update : SC2Allin1 v11.2.11 download is now available! Info Retail crack has nothing to do with this tool! So don't confuse them! This Launcher Tool was primary made for Training and Demonstrate-Promote StarCraft II only, not replacing it in any part! SC2ALLin1 v10.3.3 Offline StarCraft 2 Retail Launcher SC2Allin1 Retail Compatible Version is now live with new Difficulty Per Player , Handicap , Unique replay history , Custom Advanced A.I , Advanced Team Options , Cheats and much more! Retail Maps Link Works 100% only with the Retail MapPack available also for download here. Download Retail MapPack - download one-by-one Feel free without modifying the maps and uploaded to any other mirrors (HF,MU,etc) and PM me the links. What is ALLin1 tool?? It is an automated legit launcher tool ...

StarCraft 2 Authentication Code for Offline Installation - Starcraft 2 Crack

This is not the "be all and end all" of information, this does not circumvent battle.net account authentication nor is it a crack of any sort, just a few simple steps to install the game without an active internet connection (LAN party anyone? when a battle.net emulator appears, duh!). Authentication Codes : http://eu.battle.net/static/mediakey/sc2-authenticationcode-enGB.txt G8MN8UDG6NA2ANGY6A3DNY82HRGF29ZH http://eu.battle.net/static/mediakey/sc2-authenticationcode-itIT.txt NE7CUNNNTVAPXV7E3G2BSVBWGVMW8BL2 http://eu.battle.net/static/mediakey/sc2-authenticationcode-frFR.txt ZG7J9K938HJEFWPQUA768MA2PFER6EAJ http://eu.battle.net/static/mediakey/sc2-authenticationcode-esES.txt 8WLKUAXE94PFQU4Y249PAZ24N4R4XKTQ http://eu.battle.net/static/mediakey/sc2-authenticationcode-plPL.txt 2NSFB8MELULJ83U6YHA3UP6K4MQD48L6 http://eu.battle.net/static/mediakey/sc2-authenticationcode-deDE.txt Y45MD3CAK4KXSSXHYD9VY64Z8EKJ4XFX http://eu.battle.net/static/mediakey/sc2-authe...

DotA 6.78 AI Download

This is the download page of DotA 6.78 AI Map. Update : DotA 6.78 AI Map has been moved here: DotA 6.78 AI Map

StarCraft II Launcher 2.3.1

StarCraft II Launcher is a tool that let's you select a map, a modification and some player settings and it can then magically start the game with that map, modification and settings applied. To play a map, simply download a map (it doesn't need any AI changes or stuff) from a site like starcraft-2-beta-offline-ai-maps . The Team StarCrack AI 6.1.1 is included in the package as an modification.

StarCraft 2 Campaign Cracker (all languages+save load) - Starcraft 2 Crack

Buy the game! This cracker is not meant as a full replacement of the legit game! If you cant use this tool then you don't deserve sc2. Known issues : There is a case sometimes when exiting completly the campaign, a message box may appear asking for validated language pack. Just press ok and ignore it, there is no problem! installation steps and basic instructions : 1)Install a clean game (any version Box or Digital) 2)make sure your system has at least .NET 2.0 framework installed, and you are Administrator with full write access, and Anti virus is Off 3)Unzip the files into a folder and run the sc2cracker.exe AS administrator & av off. 4)for the 1st time click "Crack Latest Version" and Wait few seconds! after that you dont have to do it again every time!only Restore if you want to play the game normally! 5)now simple press Start Campaign and when in game press again down left corner the yellow button Start Campaign. 6)you can play AND save/loa...

StarCrack ALLin1 9.4 Beta Download - Play Starcraft 2 Offline

StarCrack ALLin1 (v9.4.0beta) (OFFICIAL SC launcher) StarCraft 2 Tool Update : SC2Allin1 v11.2.11 download is now available! Update : StarCrack ALLin1 v9.7.7 Download is now available Important Reminders : Read first the new Installation Guide and F.A.Q sections . http://blizzard-gaming.blogspot.com/2010/05/starcrack-allin1-installation-guide.html If you have downloaded the setup but there is no Icon and no Extension, JUST RENAME THE FILE AND ADD THE EXTENSION .EXE AT THE END OF IT . example: SC2ALLin1_setup940beta.exe You must completely uninstall the previous launcher before installing the update! Simply locate the launcher folder and delete it! After running the setup, if Windows ask you if this program was installed correctly, select the YES option! For Better results and SC2 stability, it is highly recommended that you update to Latest StarCraft 2 Beta PATCH , and delete the previous cache files, so as to avoid possible crashes to the desktop. What is StarCr...

Matchmaking and Ladder System Improvements

Blizzard Entertainment recently identified and addressed three issues that will ensure fair matches and an enjoyable ladder system. Here are the three main issues: Improved Matchmaking for Teams While the matchmaking system as a whole is looking very strong, one area we identified for improvement was matchmaking for arranged teams that were still in placement matches. We found these first few matches for arranged teams were giving them an unfair advantage against their opponents. Since so many new arranged teams were being created every day, this was resulting in a noticeable amount of imbalanced matches for team games. The corrections we've made should show an improvement for many team players, especially in the sub-Gold leagues.

Beta Opt-in Instructions

In order to be eligible to participate in future beta tests, you must create a beta profile. A beta profile is a snapshot of your current system specifications. It includes such information as how much RAM you have, available hard drive space, your graphics card and driver, and other information about your system. We gather this information to ensure that we are able to test our games on a wide range and distribution of systems.

StarCraft 2 Single Player Cheat Codes

Here are some cheats you can use when playing StarCraft 2 Campaign. Shooter Minigame Click on the arcade machine on the Hyperian to play a space shooter mini game. Extra Chatter and Animal Murder To make animals explode, just keep double clicking on one at a pretty quick rate. After 10-15 clicks or so, the show will start. Also, the amount of polish in the game is amazing. Every single unit has a dozen or more unique dialogue when you click on them repeatedly. The best thing to do though, is assign a unit to a group (1 to 0) and just hold the number button down and listen to the chatter.