SC2 Localizer - It's the original localization to take the data from and use for the other localizations. There's no single localization, it will add any missing ones/change existing ones to primary one. Well, it's intended to throw an error if you've already opened the map with MPQEditor/GE (crashing atm) having used a try & catch there.
Terms Of Usage
I will NOT take the responsibility if your project got completly messed up. So make sure you use backup.
Requirements
Currently, ".Net 3.5" is required, and Windows OS. (compiled on Win7 64-Bit)
Features
Upcoming Features
If you changed text, in your map - you have to "relocalize" your map as GE does not change the values of all available locales, so simply use the programm another time :), to write from your primary-locale to the others again.
Changelog:
Download link:
SC2_Localizer-r16.zip
Terms Of Usage
I will NOT take the responsibility if your project got completly messed up. So make sure you use backup.
Requirements
Currently, ".Net 3.5" is required, and Windows OS. (compiled on Win7 64-Bit)
Features
- Easy 2 click localization. (Browse, Localization)
- Compression
- Backuping (, the backup is actually the file #ORIGINALNAME#-Year-Month-Day-#HexTime# ) Primary Localization - Option to set original localization (Which localization will be the one mirrored to all others)
Upcoming Features
- Code optimization & Bug fixing
If you changed text, in your map - you have to "relocalize" your map as GE does not change the values of all available locales, so simply use the programm another time :), to write from your primary-locale to the others again.
Changelog:
Download link:
SC2_Localizer-r16.zip